Checklist (managed)
- Server online in Pterodactyl.
- Client version matches.
- Mods subscribed/loaded in the same order.
- Join with correct
IP:portfrom the panel. - Check console for key/mod errors at join time.
- Query/BattlEye issues → ports hub.
Home-router CGNAT myths do not apply to the Chapter22 node itself.
Related guides
Frequently Asked Questions
Mods mismatch?
Align Workshop IDs and load order; rebuild keys.
BI keys missing?
Ensure .bikey files for mods are present.
Wrong port?
Use the Pterodactyl game port, not a random default.
Need help?
If you are stuck after following this guide, open a ticket from the Chapter22 client area with the exact error, the port or DNS change you made, and whether the service listens locally (ss / Resource Monitor) but fails externally.
Build the server. Grow the community. Start your next chapter.
