Join
- Server online; console past Engine Initialization.
- Copy game IP:port.
- Browser or Direct Connect; enter password if set.
- Confirm matching game version/layer.
Soft CTA: Squad hosting.
Related guides
Frequently Asked Questions
Which port?
Game allocation from Pterodactyl (wiki 7787 remapped).
Password?
Set in Server.cfg / Startup-driven ServerName settings.
Layer mismatch?
Clients must support the layer — see rotation guide.
Need help?
If you are stuck after following this guide, open a ticket from the Chapter22 client area with the exact error, the port or DNS change you made, and whether the service listens locally (ss / Resource Monitor) but fails externally.
Build the server. Grow the community. Start your next chapter.
